Additions:
2x Cruisers (Guardian Chief Infantry/Corelum Guardian Chief Sentinel)
Deletions:
2x Cruisers (Guardian Chief Infantry)
Additions:
4x Battleships (Core Port Admiral/Vice Admiral) (Damp)
Deletions:
4x Battleships (Core Port Admiral)
Additions:
Space type: Deadspace
Extras: Dampening
Web/scramble: Guardian Frigates
Recommended damage dealing: Kin
No auto aggro.
Attacking Group 1 might aggro Group 2.
Distance to closest npc is 45km.
Blitz:
The gate is not locked, go straight to Pocket 2.
Group 1:
2x Frigates (Guardian Spy) (Web/Scramble)
4x Cruisers (Guardian Chief)
Group 2:
3x Destroyer (Corelior Infantry)
4x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
2x Battleships (Core Vice Admiral) (Trigger)
Group 3:
5x Destroyers (Corelior Infantry/Sentinel)
3x Battlecruisers (Corelatis Squad Leader)
4x Battleships (Core Flotilla Admiral/Read Admiral)
Group 4:
4x Battleships (Core Flotilla Admiral/Vice Admiral)
Single Spawn:
4x Battleships (Core Vice Admiral)
4x Frigates (Guardian Protector) (Web/Scramble)
Distance to closest npc is 16km.
Blitz:
The gate is not locked, go straight to Pocket 3.
Group 1: (Auto aggro)
3x Battlecruisers (Corelatis Squad Leader)
6x Battleships (Core Commodore/Port Admiral)
Group 2: (Auto aggro)
4x Frigates (Guardian Agent) (Web/Scramble)
Group 3:
3x Destroyers (Corelior Sentinel/Cannoneer)
2x Battleships (Core High Admiral/Grand Admiral) (Trigger)
Single Spawn:
3x Frigates (Coreli Initiate)
4x Battleships (Core Port Admiral)
No Agro on warp in.
Distance to closest nps is 58km.
Group 1:
2x Frigates (Guardian Agent) (Web/Scramble)
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Battleship (Core High Admiral)
Group 2:
1x Cruiser (Corelum Chief Infantry)
1x Battlecruiser (Corelatis Platoon Leader)
3x Battleships (Core Port Admiral/Rear Admiral)
Deletions:
Space type: Deadspace (mwd don't work)
Extras: Heavy sensor dampening
Web/scramble: Yes, Guardian Agent/Spy
Recommended damage dealing: Kinetic
4 Groups
No aggro on warp in
Distance to closest NPC = ~45km
Group 1 – Take this group out 1st
4x Cruiser (Guardian Chief)
2x Frigates (Guardian Spy (Warp Scramble))
Shooting a cruiser in this group might aggro group 3.
Group 2 – Take this group out 2nd
Note: Attacking Group 2 Battleships causes the Reinforcements
2x Battleships (Vice Admiral (Respawn Trigger))
4x Battlecruisers (Platoon Leader/Squad Leader)
3x Destroyer (Infantry)
Group 3 – Take this group out 3rd
4x Battleships (Flotilla Admiral/Read Admiral)
3x Battlecruisers (Squad Leader)
5x Destroyers (Infantry, Sentinel)
Group 4 – Take this group out 4th
4x Battleships (Flotilla Admiral/Vice Admiral)
This group attacks drones and will make group 3 aggro if you haven't taken that one out first.
Reinforcements – Kill upon arrival
4x Battleships (Vice Admiral)
4x Frigates (Guardian Protector (warp/scramble))
The gate is NOT locked.
There's a massive asteroid belt with assorted asteroids in this pocket.
3 Groups
Group 1 aggro on warp in
Group 2 aggro few seconds later.
Distance to closest NPC = ~16km
Group 1 – Take this group out 1st
6x Battleships (Commodore/Port Admiral)
3x Battlecruisers (Squad Leader)
Group 2 – Take this group out 2nd
4x Frigates (Guardian Agent (Warp Scramble))
Group 3 – Take this group out 3rd
Attacking Group 3 Battleships causes the Reinforcements
2x Battleships (High Admiral/Grand Admiral)
3x Destroyers (Sentinel, Cannoneer)
Reinforcements – Kill upon arrival
4x Battleships (Port Admiral)
3x Frigates (Initiate)
The gate is NOT locked.
2 Groups
No Agro on warp in
Distance to closest NPC = ~58km
Group 1 – Take this group out 1st
1x Battleship (High Admiral)
3x Battlecruisers (Squad Leader, Platoon Leader)
2x Frigates (Guardian Agent (Warp Scramble))
Group 2 – Take this group out 2nd
3x Battleships (Port Admiral/Rear Admiral)
1x Battlecruiser (Platoon Leader)
1x Cruiser (Chief Infantry)
Total bounties – Approx 21 Million Isk
Time Taken – Approx 1 hr 20 mins
Blitz
1st Warp to mission-go through gate
2nd Activate first gate (no agro)
3rd Kill 4X Coreli Guardian Agent(web/scramble) that agro at gate 2 upon warping in
4th Clear last room (2 blobs)
The oldest known version of this page was edited on
2008-05-24 20:08:03 by JohnKarnage
[Reported by: Mr fRostiE]
The Assualt, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace (mwd don't work)
Damage dealt: Kin/Therm
Extras: Heavy sensor dampening
Web/scramble: Yes, Guardian Agent/Spy
Recommended damage dealing: Kinetic
Pocket 1
4 Groups
No aggro on warp in
Distance to closest NPC = ~45km
Group 1 – Take this group out 1st
4x Cruiser (Guardian Chief)
2x Frigates (Guardian Spy (Warp Scramble))
Shooting a cruiser in this group might aggro group 3.
Group 2 – Take this group out 2nd
Note: Attacking Group 2 Battleships causes the Reinforcements
2x Battleships (Vice Admiral (Respawn Trigger))
4x Battlecruisers (Platoon Leader/Squad Leader)
3x Destroyer (Infantry)
Group 3 – Take this group out 3rd
4x Battleships (Flotilla Admiral/Read Admiral)
3x Battlecruisers (Squad Leader)
5x Destroyers (Infantry, Sentinel)
Group 4 – Take this group out 4th
4x Battleships (Flotilla Admiral/Vice Admiral)
This group attacks drones and will make group 3 aggro if you haven't taken that one out first.
Reinforcements – Kill upon arrival
4x Battleships (Vice Admiral)
4x Frigates (Guardian Protector (warp/scramble))
The gate is NOT locked.
There's a massive asteroid belt with assorted asteroids in this pocket.
Pocket 2
3 Groups
Group 1 aggro on warp in
Group 2 aggro few seconds later.
Distance to closest NPC = ~16km
Group 1 – Take this group out 1st
6x Battleships (Commodore/Port Admiral)
3x Battlecruisers (Squad Leader)
Group 2 – Take this group out 2nd
4x Frigates (Guardian Agent (Warp Scramble))
Group 3 – Take this group out 3rd
Attacking Group 3 Battleships causes the Reinforcements
2x Battleships (High Admiral/Grand Admiral)
3x Destroyers (Sentinel, Cannoneer)
Reinforcements – Kill upon arrival
4x Battleships (Port Admiral)
3x Frigates (Initiate)
The gate is NOT locked.
Pocket 3
2 Groups
No Agro on warp in
Distance to closest NPC = ~58km
Group 1 – Take this group out 1st
1x Battleship (High Admiral)
3x Battlecruisers (Squad Leader, Platoon Leader)
2x Cruisers (Guardian Chief Infantry)
2x Frigates (Guardian Agent (Warp Scramble))
Group 2 – Take this group out 2nd
3x Battleships (Port Admiral/Rear Admiral)
1x Battlecruiser (Platoon Leader)
1x Cruiser (Chief Infantry)
Total bounties – Approx 21 Million Isk
Time Taken – Approx 1 hr 20 mins
Blitz
1st Warp to mission-go through gate
2nd Activate first gate (no agro)
3rd Kill 4X Coreli Guardian Agent(web/scramble) that agro at gate 2 upon warping in
4th Clear last room (2 blobs)