Additions:
3x Interceptor (Arch Gistii Rogue), Web/scramble
Deletions:
1x Battleship (Gist Seraphim)
Edited on
2008-06-16 05:31:00 by ItsJupix
[Added the possibility of a faction spawn in the final wave.]
Additions:
Variant 1
Variant 2 (very rare)
4x Battleship (Gist Malakim)
1x Battleship (Gist Seraphim)
1x Battleship (Domination Commander)
Edited on
2008-06-15 01:24:36 by KieWit
[My apologies, favourable is not spelled wrong, reverted]
Additions:
Kosh Maranek reports: Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Deletions:
Kosh Maranek reports: Was able to maintain range favorable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Edited on
2008-06-15 00:58:08 by KieWit
[Added variation to final wave rats, fixed some spelling errors]
Additions:
4x Battleship (Gist Throne/Gist Malakim), EM torps
1x Battleship (Gist Seraphim), Trigger
Kosh Maranek reports: Was able to maintain range favorable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Deletions:
4x Battleship (Gist Throne), EM torps
1x Battleship (Gist Seraphim), Trigger
Kosh Maranek reports: Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedos that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
No differences.
Additions:
Damage dealt: Kin/therm/exp
Deletions:
Damage dealt: Kin/therm/exp (major first)
Additions:
Recommended ships: Raven, Maelstrom, Tempest
3x Destroyer (Gistior Trasher)
3x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim), Trigger
2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Destroyer (Gistior Defacer)
2x HAC (Arch Gistum Phalanx), Thermal Damage
3x HAC (Arch Gistum Smasher), Target painter
2x Battlecruiser (Gistatis Praefectus)
3x Battleship (Gist War General)
1x Battleship (Gist Nephilim), Trigger
1x Destroyer (Gistior Seizer)
1x Battleship (Gist Malakim), Not the trigger!
2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Battleship (Gist War General)
1x Battleship (Gist Nephilim), Trigger
3x Destroyer (Gistior Shatterers)
3x HAC (Arch Gistum Smashers), Painter
1x Battleship (Gist Malakim), EM torpedoes, Trigger
3x Battlecruiser (Gistatis Legionnaire)
3x Battleship (Gist Warlords)
3x Interceptor (Arch Gistii Outlaw), Web/Scramble
4x Battleship (Gist Throne), EM torps
1x Battleship (Gist Seraphim), Trigger
Deletions:
Recommended ships: Raven, Maelstrom, Tempest
3x Gistior Trasher
3x Gist Throne (EM torps)
1x Gist Malakim (Trigger)
2x Arch Gistii Ruffian (Web/scramle)
2x Gistior Defacer
2x Arch Gistum Phalanx (HAC)(Thermal Damage)
3x Arch Gistum Smasher (HAC)(Painter)
2x Gistatis Praefectus
3x Gist War General
1x Gist Nephilim (Trigger)
1x Gistior Seizer
1x Gist Malakim (Not the trigger!)
2x Arch Gistii Ruffian (Web/scramble)
2x Gist War General
1x Gist Nephilim (Trigger)
3x Gistior Shatterers
3x Arch Gistum Smashers (HAC)(Painter)
1x Gist Malakim (Trigger)(EM torps)
3x Gistatis Legionnaires
3x Gist Warlords
3x Arch Gistii Outlaws (Web/Scramble)
4x Gist Throne (EM torps)
1x Gist Seraphim (Mission Trigger)
Additions:
Recommended ships: Raven, Maelstrom, Tempest
Deletions:
Recommended ships: Raven, Maelstrom, Tempest (setups will not be included, they can be added in the comment section)
The Blockade (level 4)
Faction: Angel Cartel
Mission type: Encounter
Space type: Normal space without gates
Damage dealt: Kin/therm/exp (major first)
Extras: Stasis tower in the first spawn.
Web/scramble: Some elite frigates may web or scramble.
Recommended damage dealing: Exp
Recommended ships: Raven, Maelstrom, Tempest (setups will not be included, they can be added in the comment section)
Single pocket
As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 additional waves of rats, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.
Initial Spawn
You warp in approx 30km from this one. Aggro on warp in from all and immediate web.
1x Starbase Stasis Tower
3x Gistior Trasher
3x Gist Throne (EM torps)
1x Gist Malakim (Trigger)
Following waves
Variant 1 (3 groups 45-85 km away)
2x Arch Gistii Ruffian (Web/scramle)
2x Gistior Defacer
2x Arch Gistum Phalanx (HAC)(Thermal Damage)
3x Arch Gistum Smasher (HAC)(Painter)
2x Gistatis Praefectus
3x Gist War General
1x Gist Nephilim (Trigger)
Variant 2 (2 Groups 50 and 90 km away)
Gist Malakim is in the closest group with just a Gistior Seizer as a wingman.
1x Gistior Seizer
1x Gist Malakim (Not the trigger!)
2x Arch Gistii Ruffian (Web/scramble)
2x Gist War General
1x Gist Nephilim (Trigger)
Variant 3 (2 Groups 75 and 90km away)
3x Gistior Shatterers
3x Arch Gistum Smashers (HAC)(Painter)
1x Gist Malakim (Trigger)(EM torps)
3x Gistatis Legionnaires
3x Gist Warlords
Fourth and Final wave
The trigger ship here triggers mission completion upon destruction.
3x Arch Gistii Outlaws (Web/Scramble)
4x Gist Throne (EM torps)
1x Gist Seraphim (Mission Trigger)
Tactics and notes
Kosh Maranek reports: Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick of smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedos that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.