Most recent edit made on
2008-06-19 13:53:53 by ChepeNolon
[Cleaned it up, added some nossing ships.]
Additions:
Extras: NOS (Harbinger/Priest/Dark Priest/Arch Templars)
Recommended ships: Dominix, Rokh, Megathron Navy Issue
Deletions:
Extras: NOS (*Harbinger/Priest/Dark Priest/Arch Templars) * Harbingers are battleships, and their NOS hurts! DO NOT kill it if you suspect it of being the trigger! You'll only make it worse.
Recommended ships: Dominix, Rokh
Additions:
Extras: NOS (*Harbinger/Priest/Dark Priest/Arch Templars) * Harbingers are battleships, and their NOS hurts! DO NOT kill it if you suspect it of being the trigger! You'll only make it worse.
Deletions:
Extras: NOS (*Harbinger/Priest/Dark Priest) * Harbingers are battleships, and their NOS hurts! DO NOT kill it if you suspect it of being the trigger! You'll only make it worse.
Additions:
Extras: NOS (*Harbinger/Priest/Dark Priest) * Harbingers are battleships, and their NOS hurts! DO NOT kill it if you suspect it of being the trigger! You'll only make it worse.
Deletions:
Extras: Nos from Hacs
The oldest known version of this page was edited on
2008-05-27 16:53:53 by ChepeNolon
[Conversion + info]
The Blockade, level 4
Faction: Blood Raiders
Mission type: Encounter
Space type: Unknown
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Extras: Nos from Hacs
Recommended ships: Dominix, Rokh
You warp right into the mission at a random spot. The respawns might be random. It's allways the battleship that is 1x of that triggers the next spawn. If all battleships are similar, the respawn trigger is random.
Initial:
5x Battleships
5x Destroyers
1x Stasis tower
1st wave:
5x Battleships
8x Heavy Assault Cruisers
2x frigates,
2x Interceptors (Web/scramble)
2nd wave:
7x Battleships
3x Interceptors (Web/scramble)
1x Frigate
3rd wave:
4x Battleships
4x Battlecruisers
3x Heavy Assault Cruisers (nos)
3x Interceptors (Web/scramble)
4th wave:
4x Battleships
4x Interceptors (Web/scramble)
Mission completes when Corpus pope is destroyed. (Final wave).
You get notified each time a new spawn arrives, and when you have killed the leader.