EVE-Survival : BreakTheirWill3gu

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Revision [1040]

Most recent edit made on 2008-06-08 08:09:58 by TomSchlong

Additions:
After warp-in there are only structures, including the Repair Station. When the Repair Station is shot at, a group of rat spawns. Shooting the Aux Generators won't trigger the spawn.


Deletions:
After warp-in there are only structures, including the Repair Station. When they are shot at a group of rat spawns:




Revision [667]

Edited on 2008-05-29 14:56:38 by ChepeNolon [Some extra info.]

Additions:
Recommended ships: Drake
Roids
21 Scordite roids
40 approx Veld roids.


Deletions:
Recommended ships: Battlecruiser (ie Drake)




Revision [183]

Edited on 2008-05-24 17:03:19 by JohnKarnage

Additions:
After warp-in there are only structures, including the Repair Station. When they are shot at a group of rat spawns:
First Spawn:
Merc reinforcements spawn:
Blitz:
Just destroy the repair station and warp out


Deletions:
Brief desc: Mission requires to destroy a repair station, type Encounter. After warp-in there are only structures, when they are shot at a group of rat spawns:
Merc reinforcements




Revision [182]

Edited on 2008-05-24 17:01:17 by JohnKarnage

Additions:

Single Pocket





Revision [181]

Edited on 2008-05-24 16:58:29 by JohnKarnage

Deletions:

Faction: Guristas





Revision [173]

The oldest known version of this page was edited on 2008-05-24 16:18:47 by JohnKarnage

Break Their Will, Level 3




Faction: Guristas


Faction: Guristas
Mission type: Encounter
Space type: Normal space (mwd does work)
Damage dealt: Kin/therm
Extras: Nullifiers and others might jam
Web/scramble: None
Recommended damage dealing: kin/therm
Recommended ships: Battlecruiser (ie Drake)

Brief desc: Mission requires to destroy a repair station, type Encounter. After warp-in there are only structures, when they are shot at a group of rat spawns:

6-7x Destroyers - Pithior Renegade/Terrorist/Nihilist
5-6x Cruisers - Pithium Nullifier/Killer/Silencer
3x heavy missile batteries
1x stasis tower

Tip: Destroy the repair station, or else they will be insta-repaired.
Destroying the aux power generators next to the station, will disable the station's repair capability.

Merc reinforcements
4x Cruisers - Mercenary Lietenant/Corporal/Commander
1x Frigate - Mercenary Fighter
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