Additions:
After warp-in there are only structures, including the Repair Station. When the Repair Station is shot at, a group of rat spawns. Shooting the Aux Generators won't trigger the spawn.
Deletions:
After warp-in there are only structures, including the Repair Station. When they are shot at a group of rat spawns:
Additions:
Recommended ships: Drake
Roids
21 Scordite roids
40 approx Veld roids.
Deletions:
Recommended ships: Battlecruiser (ie Drake)
Additions:
After warp-in there are only structures, including the Repair Station. When they are shot at a group of rat spawns:
First Spawn:
Merc reinforcements spawn:
Blitz:
Just destroy the repair station and warp out
Deletions:
Brief desc: Mission requires to destroy a repair station, type Encounter. After warp-in there are only structures, when they are shot at a group of rat spawns:
Merc reinforcements
Additions:
Single Pocket
Deletions:
Faction: Guristas
Break Their Will, Level 3
Faction: Guristas
Faction: Guristas
Mission type: Encounter
Space type: Normal space (mwd does work)
Damage dealt: Kin/therm
Extras: Nullifiers and others might jam
Web/scramble: None
Recommended damage dealing: kin/therm
Recommended ships: Battlecruiser (ie Drake)
Brief desc: Mission requires to destroy a repair station, type Encounter. After warp-in there are only structures, when they are shot at a group of rat spawns:
6-7x Destroyers - Pithior Renegade/Terrorist/Nihilist
5-6x Cruisers - Pithium Nullifier/Killer/Silencer
3x heavy missile batteries
1x stasis tower
Tip: Destroy the repair station, or else they will be insta-repaired.
Destroying the aux power generators next to the station, will disable the station's repair capability.
Merc reinforcements
4x Cruisers - Mercenary Lietenant/Corporal/Commander
1x Frigate - Mercenary Fighter