Additions:
Spawn 1
3x EoM Fiend
Spawn 2
2x EoM Fiend
Spawn 3
4x EoM Imp
Spawn 4
2x EoM Imp
1x EoM Fiend
Spawn 5
4x EoM Fiends.
Spawn 1
3x EoM Fiend
Spawn 2
2x EoM Imp
1x EoM Fiend
Spawn 3
1x EoM Incubus.
Spawn 1
Aggro at warp-in.
6x Mercenary Rookies
Spawn 2
3x Mercenary Fighters
Spawn 3
1x Mercenary Elite Fighter
Deletions:
First spawn has 3 EoM Fiends
Second spawn has 2 EoM Fiends
Third spawn has 4 EoM Imps
Fourth spawn has 2 EoM Imp and 1 EoM Fiend
Fifth spawn has 4 EoM Fiends.
First spawn has 3 EoM Fiends
Second spawn has 2 EoM Imps and 1 EoM Fiend
Third spawn has 1 EoM Incubus.
Spawn 1: 6 Mercenary Rookies will aggro upon warp-in.
Spawn 2: 3 Mercenary Fighters
Spawn 3: 1 Mercenary Elite Fighter
Additions:
Faction: EoM/Mercenaries
Extras: The EoM Imps will release smartbomb upon taking any form of damage.
Pocket 1:
Damage Dealt: Kin/therm
Recommended dmg: Kin
3x EoM Imps.
Pocket 2:
Damage Dealt: Kin/therm
Recommended dmg: Kin
First spawn has 3 EoM Fiends
Second spawn has 2 EoM Fiends
Third spawn has 4 EoM Imps
Fourth spawn has 2 EoM Imp and 1 EoM Fiend
Fifth spawn has 4 EoM Fiends.
Pocket 3:
Damage Dealt: Kin/therm
Recommended dmg: Kin
First spawn has 3 EoM Fiends
Second spawn has 2 EoM Imps and 1 EoM Fiend
Third spawn has 1 EoM Incubus.
Pocket 4:
Damage Dealt: All kinds
Recommended dmg: Therm, kin
Pocket 5:
Damage Dealt: Kin/therm
Recommended dmg: Kin
1x EoM Succubus
Deletions:
Faction:
EoM/Mercenaries
Extras: The
EoM Imps will release smartbomb upon taking any form of damage.
Pocket 1: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
3x
EoM Imps.
Pocket 2: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
First spawn has 3
EoM Fiends
Second spawn has 2
EoM Fiends
Third spawn has 4
EoM Imps
Fourth spawn has 2
EoM Imp and 1
EoM Fiend
Fifth spawn has 4
EoM Fiends.
Pocket 3: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
First spawn has 3
EoM Fiends
Second spawn has 2
EoM Imps and 1
EoM Fiend
Third spawn has 1
EoM Incubus.
Pocket 4: (Damage Dealt: All kinds, Reccomended dmg: Therm)
Pocket 5: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
1x
EoM Succubus
The oldest known version of this page was edited on
2008-05-31 18:47:54 by ChepeNolon
[Reported by: Jin Gege]
A case of kidnapping, level 1
Faction:
EoM/Mercenaries
Mission type: Hybrid/Deadspace
Damage dealt: Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Extras: The
EoM Imps will release smartbomb upon taking any form of damage.
Recommended damage dealing: Kinetic and thermal
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1.
Pocket 1: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
3x
EoM Imps.
Aggro at warp-in
Pocket 2: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
First spawn has 3
EoM Fiends
Second spawn has 2
EoM Fiends
Third spawn has 4
EoM Imps
Fourth spawn has 2
EoM Imp and 1
EoM Fiend
Fifth spawn has 4
EoM Fiends.
EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
Pocket 3: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
Aggro at warp in.
First spawn has 3
EoM Fiends
Second spawn has 2
EoM Imps and 1
EoM Fiend
Third spawn has 1
EoM Incubus.
Number of Imps and Friends may vary
Pocket 4: (Damage Dealt: All kinds, Reccomended dmg: Therm)
Spawn 1: 6 Mercenary Rookies will aggro upon warp-in.
Spawn 2: 3 Mercenary Fighters
Spawn 3: 1 Mercenary Elite Fighter
Pocket 5: (Damage Dealt: Kin/therm, Reccomended dmg: Kin)
1x
EoM Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.
CategoryCleanup - ship lists