Additions:
Damage dealt: Thermal+Kinetic for Spawns 1-3. However Spawn 4 is Explosive+Thermal, with slight EM.
Deletions:
Damage dealt: Thermal+Kinetic for Spawns 1-3. Explosive+EM for Spawn 4.
Additions:
1x Kruul, (Trigger) (Warning: For me Spawn Two has arrived without me attacking Kruul. So be careful Spawn Two may come w/o triggering Kruul).
Deletions:
1x Kruul, (Trigger)
Additions:
Damage dealt: Thermal+Kinetic for Spawns 1-3. Explosive+EM for Spawn 4.
Recommended damage dealing: Thermal.
Deletions:
Damage dealt: Thermal/Kinetic. The last wave deals heavy explosive, with some em damage (You could warp out and swap hardeners for this).
Recommended damage dealing: Thermal is best overall. Some cruisers are a little bit more vulnerable to kinetic or explosive.
Additions:
Damage dealt: Thermal/Kinetic. The last wave deals heavy explosive, with some em damage (You could warp out and swap hardeners for this).
Deletions:
Damage dealt: Heavy therm/kin. The last wave deals heavy explosive, with some em damage (You could warp out and swap hardeners for this).
Additions:
Damage dealt: Heavy therm/kin. The last wave deals heavy explosive, with some em damage (You could warp out and swap hardeners for this).
Deletions:
Damage dealt: All kinds. Heavy therm/kin.
Additions:
1x Battleship (
Zor) Orbits at 20km. Easy to kill. He has a chance to web/scramble you but I've never seen him do it.
Deletions:
1x Battleship (Zor) Orbits at 20km. Easy to kill. He has a chance to web/scramble you but I've never seen him do it.
Additions:
Blitz
Deletions:
Blitz
Deletions:
Loot: I hauled off 2800 m3 total including salvage.
Salvage:
2x Broken Drone Transceiver
21x Burned Logic Circuit
44x Charred Micro Circuit
10x Fried Interface Circuit
21x Tripped Power Circuit
Additions:
Blitz
If you destroy the casino before kruul, then Spawn Two won't appear.
Deletions:
Blitz
If you destroy the casino before kruul, then this spawn won't appear.
Additions:
Range: If you stay still, then all the ships will orbit from 7km-20km. Great for salvaging if you can tank them upclose.
Deletions:
Range: If you stay still, then all the ships will orbit from 7km-20km.
Additions:
Loot: I hauled off 2800 m3 total including salvage.
Salvage:
2x Broken Drone Transceiver
21x Burned Logic Circuit
44x Charred Micro Circuit
10x Fried Interface Circuit
21x Tripped Power Circuit
Additions:
The damsel will be in one of the cargo containers.
The other one will have some illegal drugs in it. I got 10 crystal egg, 10 drop, 20 frentix, 10 mindflood, and 10 nerve sticks.
Deletions:
The damsel will be in one of the cargo containers dropped (the other one will have some illegal drugs in it).
Additions:
Recommended damage dealing: Thermal is best overall. Some cruisers are a little bit more vulnerable to kinetic or explosive.
1x Battleship (Zor) Orbits at 20km. Easy to kill. He has a chance to web/scramble you but I've never seen him do it.
Once you kill the pleasure garden, it will trigger an explosion (it's not very powerful though).
The damsel will be in one of the cargo containers dropped (the other one will have some illegal drugs in it).
Deletions:
Recommended damage dealing: Thermal.
1x Battleship (Zor) Orbits at 20km.
Once you kill the pleasure garden, it will trigger an explosion (it's not very powerful though). The damsel will be in one of the cargo containers dropped (the other one will have some illegal drugs in it).
Additions:
Recommended damage dealing: Thermal.
5x Frigates (Seven Death Dealers) Orbits at 7km. Use thermal ammo.
3x Cruisers (Seven Assassins) Orbits at 15km. Very vulnerable to explosive. Kinetic is second best, thermal is third and still okay to use.
1x Battleship (Zor) Orbits at 20km.
Deletions:
Recommended damage dealing: Thermal is best for battleships and is good ovrall. Some of the cruisers are more vulnerable to kinetic or explosive but thermal is ok. See below for details.
5x Frigates (Seven Death Dealers)
3x Cruisers (Seven Assassins) Orbits at 15km. Vulnerable t
1x Battleship (Zor)
Additions:
Range: If you stay still, then all the ships will orbit from 7km-20km.
Additions:
Recommended damage dealing: Thermal is best for battleships and is good ovrall. Some of the cruisers are more vulnerable to kinetic or explosive but thermal is ok. See below for details.
This trigger spawns when the Kruul's Pleasure Gardens that contains the damsel reaches 25% shields. You have to guess which one of the two she's in.
This will spawn when the Kruul's Pleasure Gardens that contains the Damsel (quest item) is almost through it's hull.
5x Frigates (Seven Death Dealers)
3x Cruisers (Seven Assassins) Orbits at 15km. Vulnerable t
Deletions:
Recommended damage dealing: Thermal for battleships. For cruisers kinetic works best but thermal is okay.
Shoot at one of the Pleasure Gardens. When it is some way through it's shields, it will trigger this spawn (if it doesn't, shoot the other one instead):
This will spawn when the Pleasure Garden is almost through it's hull.
5x Frigates (Seven Death Dealers)
3x Cruisers (Seven Assassins)
Additions:
I would suggest that you take out the battleships first, then the cruisers, then frigs, and LASTLY, Kruul.
Set your drones to passive so they won't shoot at Kruul by accident and trigger the second spawn.
This group will trigger spawn right next to Kruul's Pleasure Gardens, and they will want to orbit you at 4km so they can do full dmg.
Blitz
If you destroy the casino before kruul, then this spawn won't appear.
Deletions:
I would suggest that you take out the battleships first, then the cruisers, then frigs, and LASTLY, Kruul. Set your drones to passive so they won't shoot at Kruul by accident and trigger the second spawn.
This group will trigger spawn right next to Kruul's Pleasure Gardens, and they will want to orbit you at 4km. So to avoid full damage stay away from the Kruul's Pleasure Gardens.
Blitz
If you destroy the casino before kruul, this spawn won't appear.
Additions:
Initial Spawn
Attacking Kruul will trigger 6 battleships (Spawn Two), so save him for last.
This group will trigger spawn right next to Kruul's Pleasure Gardens, and they will want to orbit you at 4km. So to avoid full damage stay away from the Kruul's Pleasure Gardens.
6x Battleships (Pleasure Hub Sentinel aka Mercenary Overlords) Orbits at 4km. Use thermal ammo.
Deletions:
Spawn One
FOR THE LOVE OF GOD, DO NOT SHOOT KRUUL YET. If you do, 6 more Mercenary Overlords will spawn, and you will be overwhelmed with their DPS.
Full aggro from this initial spawn :
6x Battleships (Mercenary Overlords)
Additions:
Recommended damage dealing: Thermal for battleships. For cruisers kinetic works best but thermal is okay.
Deletions:
Recommended damage dealing: Thermal for Zor, Kinetic for the rest.
The oldest known version of this page was edited on
2008-06-14 15:57:02 by GaramisTakians
[Created Page.]
The Damsel In Distress, Level 4
Faction: Mercenaries
Mission type: Encounter
Space Type: Normal space
Damage dealt: All kinds. Heavy therm/kin.
Extras: Structure deals AOE damage when blown up. (1200 untanked dmg)
Recommended damage dealing: Thermal for Zor, Kinetic for the rest.
Recommended ship: Dominix, Typhoon, Maelstrom
Single Pocket
The ships are named differently than normal, for example, the Pleasure Hub Sentinel is actually a Mercenary Overlord.
Spawn One
FOR THE LOVE OF GOD, DO NOT SHOOT KRUUL YET. If you do, 6 more Mercenary Overlords will spawn, and you will be overwhelmed with their DPS.
Full aggro from this initial spawn :
3x Frigates, (Kruul's Henchmen)
4x Cruisers, (Pleasure Hub Guardian aka Mercenary Corporals) Orbits at 17km. Use kinetic ammo, but thermal is ok.
3x Battleships, (Pleasure Hub Sentinel aka Mercenary Overlords) Orbits at 4km. Use thermal ammo.
1x Kruul, (Trigger)
I would suggest that you take out the battleships first, then the cruisers, then frigs, and LASTLY, Kruul. Set your drones to passive so they won't shoot at Kruul by accident and trigger the second spawn.
Spawn Two
6x Battleships (Mercenary Overlords)
Blitz
If you destroy the casino before kruul, this spawn won't appear.
Spawn Three
Shoot at one of the Pleasure Gardens. When it is some way through it's shields, it will trigger this spawn (if it doesn't, shoot the other one instead):
4x Battleships (Pleasure Hub Sentinel aka Mercenary Overlords) Orbits at 4km. Use thermal ammo.
4x Cruisers (Pleasure Hub Guardian aka Mercenary Corporals) Orbits at 17km. Use kinetic ammo, but thermal is ok.
2x Spider Drone (
WEB) Orbits at 7km.
Spawn Four
This will spawn when the Pleasure Garden is almost through it's hull.
5x Frigates (Seven Death Dealers)
3x Cruisers (Seven Assassins)
1x Battleship (Zor)
Once you kill the pleasure garden, it will trigger an explosion (it's not very powerful though). The damsel will be in one of the cargo containers dropped (the other one will have some illegal drugs in it).