EVE-Survival : IntheMidstofDeadspace4p4

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Revision [1222]

Most recent edit made on 2008-06-16 19:35:49 by XoddHil [added: webber info]

Additions:
Web/scramble: web from Imperial Guards


Deletions:
Web/scramble:




Revision [1210]

Edited on 2008-06-16 17:28:12 by XoddHil [typos]

Additions:
-2x Amarr Navy Armageddon
-2x imperial security captain (Amarr Navy Apocalypse)
-3x Imperial Security Officers (Amarr Navy Maller)
-2x Amarr Navy Armageddons
2x Battleship (Imperial Ultara)


Deletions:
-2x Amarr Navy Armageddons)
-2x imperial security captain (amarr navy apoc)
-3x Imperial Security Officers (Amarr Navy Mallers)
-2x Amarr Navy Armageddons)
2x BS (imperial ultara)




Revision [221]

The oldest known version of this page was edited on 2008-05-24 19:38:43 by EthaeT

In The Midst of Deadspace Part 4, Level 4




Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble:
Recommended damage dealing: therm/EM
Recommended ships: Golem, CNR, Raven, Domi

Pocket 1

Left Group

3x Battleships (Imperial Security Captain)
-1x Amarr Navy Apocalypse
-2x Amarr Navy Armageddons)
5x Frigates (Imperial Guard)
-1x Amarr Navy Delta II Support Frigate
-4x Amarr Navy Gamma I Support Frigate

Middle Group

3x Battleships
-1x Imperial Security Commander (Amarr Navy Jakar)
-2x imperial security captain (amarr navy apoc)

3x Cruisers
-3x Imperial Security Officers (Amarr Navy Mallers)

Right Group

3x Battleships (Imperial Security Captain)
-1x Amarr Navy Apocalypse
-2x Amarr Navy Armageddons)
5x Frigates (Imperial Guard)
-1x Amarr Navy Delta II Support Frigate
-4x Amarr Navy Gamma I Support Frigate

Attack the middle group first as it aggroes separately. Aggroing the left or right groups will also aggro the middle group.

Pocket 2

3x Amarr Sentry Guns
1x Imperial Stargate

Your agent contacts you and orders you to destroy the Stargate before reinforcements arrive. Reports from a few other pilots suggest that these reinforcements dont spawn even after waiting for 2-3 hours. However be on your guard as the composition of these "reinforcements" are unknown and may be on a random timer.

The stargate takes one hell of a beating as its Structure is roughly 250'000 HP.However, the gate has zero resists so any missile damage type will work or use your most damaging turret ammunition you have available. EMP / Multifrequency / Antimatter will work best. If you're using drones, use Ogres as they have the highest multipliers.

The first respawn appears relatively quickly and may already be present at warp in:
2x divine imperial
2x imperial templar
2x BS (imperial ultara)
3x amarr sentry gun

Tips
Another respawn from Ixtelle:

Approx 1hr after I entered the pocket (just as I was finishing looting it), 5x Imperial Avengers and 1x Imperial Equalizer respawned in the pocket.

Then two imperial templar torahs appeared about 18 minutes into the mission.

I believe I have seen the initial rats before on this mission but this was definitely the first time I ever saw the torahs come in during the mission.

Teiresias adds: There may be some variation in the mission drones here, rather than Imperial Dominator, i got Imperial Ultara. (Armageddon NPC) For the 18 minute respawn there are two Imperial Templar Ultara (not Torah)

Tip from Ixtelle:
Use EM Torps. The BS's have very strong tanks. Recommend EM Drones if only for the Divine Imperial Equalizers.
The stargate took about half as many torps to kill as the guide said (I had fired 186 when it blew, so probably 180 to kill it. Each torp did 558 damage, so that's about 100k HP + whatever my drones did, I estimate 150k hp absolute maximum.
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