EVE-Survival : PotandKettle4

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Revision [1257]

Most recent edit made on 2008-06-19 03:32:30 by GaramisTakians

Additions:
4x Elite Frigates (This group will also spawn after a certain time even if you haven't attacked the Prophecy. Estimate approx 20min.)


Deletions:
4x Elite Frigates




Revision [1256]

Edited on 2008-06-19 03:07:41 by GaramisTakians

Additions:
Recommended damage dealing: EM


Deletions:
Recommended damage dealing: EM/therm (EM is better for this mission due to resistances of the cruisers)




Revision [1229]

Edited on 2008-06-17 20:49:25 by GaramisTakians

Additions:
Damage dealt: EM/therm. If you shield tank then be careful, EM&Thermal are harder to tank.




Revision [540]

Edited on 2008-05-26 19:28:35 by ChepeNolon [Info about some distance.]

Additions:
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones). Amarr ships will arrive approx 50km from you.


Deletions:
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones).




Revision [510]

Edited on 2008-05-26 16:53:54 by ChepeNolon [Fixed the blitz of part 1]

Additions:
Small Blitz: Kill the Prophecy, warp out.


Deletions:
Small Blitz: Surprisingly although the mission is to kill the Prophecy killing it does not complete the mission; you do not have to destroy the missile batteries but all the ships must be destroyed to complete.




Revision [508]

Edited on 2008-05-26 16:45:17 by ChepeNolon [Web/scramble and added a ship.]

Additions:
Recommended ships: Golem, CNR, Raven, Domi, Drake
2x Divine Imperial Nabih (Web/scramble)




Revision [233]

Edited on 2008-05-24 20:11:44 by EthaeT

Additions:

Pot and Kettle, Level 4




Part 1 of 5

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Frigates
Recommended damage dealing: EM/therm (EM is better for this mission due to resistances of the cruisers)
Recommended ships: Golem, CNR, Raven, Domi

Single Pocket

Warp in at about 50km from the nearest group.
1x Prophecy Battlecruiser
10x Battlecruisers
3x Cruise Missile Batteries

When you fire on the Propehcy pretty much everything aggros except the Prophecy may not aggro.
Firing on the prophecy causes a spawn of:
4x Elite Frigates

Destroying the Prophecy causes a spawn of:
4x Cruisers

Final spawn, caused by destroying the previous spawn:
5x Cruisers

Small Blitz: Surprisingly although the mission is to kill the Prophecy killing it does not complete the mission; you do not have to destroy the missile batteries but all the ships must be destroyed to complete.

Part 2 of 5

Faction: Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types
Extras:
Web/scramble:
Recommended damage dealing: EM/therm
Recommended ships: Golem, CNR, Raven, Domi

There are 6 mines at jump in 22km - 70km away.
After one mine explodes 4 new mines spawn. After shooting 4 more mines there's another spawn of 4 mines + the "Amarrian drone mine 1".
After blowing up "Amarrian drone mine 1" the mission is over.

Upon firing on the Mines, 4 Amarr Smart Drone NPCs (Rogue Drone Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.

Part 3 of 5

Courier Mission

Part 4 of 5

Note: If you decline this, you'll get an alternative 5 of 5.

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Recon Ships
Recommended damage dealing: therm, EM for Amarr Recon Ships
Recommended ships: Golem, CNR, Raven, Domi

Two sentry guns & waves of small "Defender" drones will aggro you upon arriving from warp. The drones will swarm you within 3k, so a smartbomb is very useful here.
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones).
The mission is complete when all waves of Amarr Recon Ships have been destroyed.

Part 5 of 5

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Divine Imperials
Recommended damage dealing: therm/EM
Recommended ships: Golem, CNR, Raven, Domi

Pocket 1

You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. This means you can't get to the next gate without getting attacked by the battleships.

Spawns (might be slightly random):

Group 1

(40km): 4x Divine Imperial Felix
2x Imperial Tanakh
2x Divine Imperial Nabih
2x Imperial Avenger
1x Imperial Justicar
1x Imperial Dominator (BS)

Group 2

(80km): 3x Imperial Origen (BS)
2x Divine Imperial Nabih
1x Divine Imperial Felix
1x Divine Imperial Champion
1x Imperial Templar Dominator

Group 3

(120km): 3x Imperial Tanakh (BS)
1x Imperial Templar Seer
1x Imperial Origen (BS)
1x Imperial Dominator (BS)
1x Imperial Bataivah (BS)

Pocket 2

You warp in 25km from the first of 3 groups. Group 2 is at 50km and group 3 at 75km. First group will aggro on warpin (or a few seconds later), 2nd group seems to aggro after group 1 goes.

Group 1 consists of small ships with web/scramblers, group 2 has 6 battleships and small ships - nothing you should worry about if you got this far.

Group 3 has 4 battleships, 2 cruisers and 4 small tacklers - you could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.

Alternate 5 of 5

Courier Mission


Deletions:
a




Revision [227]

The oldest known version of this page was edited on 2008-05-24 19:52:53 by EthaeT
a
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