EVE-Survival : SmugglerInterception4br

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Revision [1273]

Most recent edit made on 2008-06-19 15:51:01 by SturmWolke [pic update]

Additions:
Pocket 1 Initial Groups

Group 2: Ripped Superstructure (80-85km)

Group 3: Acceleration Gate (90-95km)

Pocket 2 Initial Groups
  • NO pocket aggro when either Group 1 OR 2 are attacked. Eliminate them first to prevent from being swamped with too many ships.


Deletions:
PIC placeholder - coming soon

Group 2: Ripped Superstructure (83km)

Group 3: Acceleration Gate (92km)

PIC placeholder - coming soon
  • No pocket aggro when either Group 1 OR 2 are attacked.




Revision [1252]

Edited on 2008-06-18 21:44:33 by SturmWolke [added aggro details & misc others]

Additions:

Smuggler Interception, Level 4

Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ships: Raven, CNR, Dominix, Drake
Note: No drones aggro. Pocket aggro can be managed by attacking the correct NPC groups.
NO aggro on warp in.
PIC placeholder - coming soon

Group 1: Minmatar Military Station Ruins (50-75km)

2x Frigates (Corpii Diviner/Raider/Herald)

Group 2: Ripped Superstructure (83km)

Group 3: Acceleration Gate (92km)

3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor

Group 4: Dysfunctional Solar Harvester (90-105km)

6x Frigates (Corpii Raider/Upholder/Herald)
Tip:
  • Attacking Group 1 OR 3: Aggroes whole pocket.
  • Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
NO aggro on warp in.
PIC placeholder - coming soon

Group 1: Ripped Superstructure (55-70km)

2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble

Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)

10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor

Group 3: Ruined Stargate (60-75km)

6x Cruisers (Corpum Arch Sage/Arch Priest) NOS

Group 4: Ripped Superstructure (90-95km)

Tip:
  • No pocket aggro when either Group 1 OR 2 are attacked.
  • Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.
  • The mission is flagged completed once you’ve killed off ALL Blood Raider Personnel Transport.


Deletions:

Smuggler Interception, Level 4 (Blood Raiders)

Damage dealt: Therm/EM
Extras: NOS, Weapon Disruption
Recommended damage dealing: Thermal, EM
Recommended ships: Dominix, Drake, CNR
No agro on warp in.

Group 1: (83km)

Group 2: (92km)

3x Cruisers (Corpum Revenant/Arch Templar) (Weapon Disruption (Revenant))

Group 3: (50-75km)

2x Frigates (Corpii Diviner/Raider)

Group 4: (90-105km)

6x Frigates (Corpii Raider/Upholder
No agro on warp in.

Group 1: (55-70km)

2x Elite Frigates (Elder Corpii Worshipper)

Group 2: (70-80km)

10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) (Weapon Disrupt (Arch Templar/Revenant))

Group 3: (60-75km)

6x Cruisers (Corpum Arch Sage/Arch Priest)

Group 4: (90-95km)





Revision [1031]

Edited on 2008-06-07 10:53:36 by MariaEpiconthe [added text]

Additions:
Extras: NOS, Weapon Disruption


Deletions:
Extras: NOS




Revision [1030]

Edited on 2008-06-07 10:46:48 by MariaEpiconthe [fixed a "bug"]

Additions:

Group 2: (70-80km)



Deletions:

Group 2: (70-80)





Revision [991]

Edited on 2008-06-05 15:19:55 by MariaEpiconthe [Officially cleaned]

Additions:
Space type: Deadspace
Recommended ships: Dominix, Drake, CNR

Pocket 1

No agro on warp in.

Group 1: (83km)

3x Cruisers (Corpum Arch Priest/Arch Sage)
2x Battlecruisers (Corpior Bishop)

Group 2: (92km)

3x Cruisers (Corpum Revenant/Arch Templar) (Weapon Disruption (Revenant))
3x Battleships (Corpus Prophet/Archon/Oracle)

Group 3: (50-75km)

2x Frigates (Corpii Diviner/Raider)
2x Cruisers (Corpum Arch Sage/Arch Priest)
2x Battleships (Corpus Prophet/Archon)

Group 4: (90-105km)

6x Frigates (Corpii Raider/Upholder

Pocket 2

No agro on warp in.

Group 1: (55-70km)

8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper)

Group 2: (70-80)

10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) (Weapon Disrupt (Arch Templar/Revenant))
2x Battleships (Corpus Prophet/Archon)

Group 3: (60-75km)

2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest)
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)

Group 4: (90-95km)

4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)


Deletions:
Space type: Deadspace (With Gates)
Recommended ships: Dominix, Drake

Pocket One

5 Battleships (Corpus Oracle, Corpus Archon, Corpus Prophet)
2 Battlecruisers (Corpior Bishop)
9 Cruisers (Corpum Revenant, Corpum Arch Priest, Corpum Arch Sage)
12 Frigates/Destroyers (Corpii Diviner, Corpii Herald, Corpii Upholder)
No agro on warp in. Rats are approx 60km away, gate is 75km from warp in beacon.

Pocket Two

6 Battleships (Corpus Archon, Corpus Apostle, Corpus Oracle, Corpus Prophet)
2 Battlecruisers
2 Transports
18 cruisers (Corpum Arch Sage, Corpum Arch Priest, Corpum Arch Templar, Corpum Revenant)
4 frigates
Nearest ships are approx 70km away. No agro on warp in.
Start with the separate spawn of frigs, this will not aggro anything else. Shooting any ships in the main group will aggro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (separates from main group with ONE BS) then finish last and final group.




Revision [414]

Edited on 2008-05-25 16:21:10 by ChepeNolon [Added a ship, cleaned it a bit.]

Additions:
Recommended ships: Dominix, Drake
Start with the separate spawn of frigs, this will not aggro anything else. Shooting any ships in the main group will aggro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (separates from main group with ONE BS) then finish last and final group.


Deletions:
Recommended ships: Dominix (2x EM and Therm hardener II, 1x LARII, Damage Control II)
Start with the separate spawn of frigs, this will not agro anything else. Shooting any ships in the main group will agro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (seperates from main group with ONE BS) then finish last and final group.




Revision [366]

Edited on 2008-05-25 11:37:12 by MasterGamer [Removed blitz info. No longer works.]

Deletions:
Blitz
Mission completes once you kill both Corpus Apostles




Revision [365]

The oldest known version of this page was edited on 2008-05-25 11:10:17 by MasterGamer [Page created.]

Smuggler Interception, Level 4 (Blood Raiders)




Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace (With Gates)
Damage dealt: Therm/EM
Extras: NOS
Recommended damage dealing: Thermal, EM
Recommended ships: Dominix (2x EM and Therm hardener II, 1x LARII, Damage Control II)

Pocket One

5 Battleships (Corpus Oracle, Corpus Archon, Corpus Prophet)
2 Battlecruisers (Corpior Bishop)
9 Cruisers (Corpum Revenant, Corpum Arch Priest, Corpum Arch Sage)
12 Frigates/Destroyers (Corpii Diviner, Corpii Herald, Corpii Upholder)

No agro on warp in. Rats are approx 60km away, gate is 75km from warp in beacon.

Pocket Two

6 Battleships (Corpus Archon, Corpus Apostle, Corpus Oracle, Corpus Prophet)
2 Battlecruisers
2 Transports
18 cruisers (Corpum Arch Sage, Corpum Arch Priest, Corpum Arch Templar, Corpum Revenant)
4 frigates

Nearest ships are approx 70km away. No agro on warp in.

Start with the separate spawn of frigs, this will not agro anything else. Shooting any ships in the main group will agro everything.

Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (seperates from main group with ONE BS) then finish last and final group.

Blitz
Mission completes once you kill both Corpus Apostles
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