Most recent edit made on
2008-06-20 06:26:12 by LiviaCatarella
[Corrected rat types and triggers in part 3]
Additions:
Space type: Normal
Space type: Normal
1x Republic Fleet Rupture (trigger)
3x Republic Fleet Ruptures (one of them: trigger)
3x Republic Destroyers (Tribal Faxi)
2x Republic BCs (Venis)
Deletions:
Space type: Normal?
Space type: Normal?
1x Republic Fleet Rupture
- Jump in after last kill from wave 1
3x Republic Fleet Stabbers
- Jump in after last kill from wave 2
4x Republic Destroyers (Bormin
2x Republic BCs
Additions:
1x Thukker Mercenary Eliminator
4x Thukker Mercenary Elite Fighters
Additions:
Wave 1:
Wave 2:
Wave 3:
Wave 4:
Wave 5:
Technological Secrets (2 of 3)
Technological Secrets (3 of 3)
Wave 1:
Wave 2:
Wave 3:
Deletions:
Wave 1:
Wave 2:
Wave 3:
Wave 4:
Wave 5:
Technological Secrets (2 of 3)
Technological Secrets (3 of 3)
Wave 1:
Wave 2:
Wave 3:
Additions:
Mission type: Encounter
Space type: Normal?
Recommended damage dealing: Therm, Kin
Wave 4:
Wave 5:
Technological Secrets (2 of 3)
Mission type: Courier
Faction: Minmatar
Mission type: Encounter
Space type: Normal?
Recommended damage dealing: Exp, Kin
CategoryNeedInfo - about the mission in general. Info might be outdated. Need also info about the space type.
Deletions:
Reported by: Ulric Wolfbane
Last updated by: k4neda, Celeste Huggernaught, Zaknusse, Klien Token
Last updated: 2008.05.25
Mission type: Warp-in
Reccommended damage dealing: Therm, Kin
Thanks to Ulric Wolfbane for the mission info.
Wave 1:
Wave 2:
Wave 3:
Wave 4:
Wave 5:
Note: (2 of 3) is a courier mission
Additions:
Technological Secrets (3 of 3)
Deletions:
Technological Secrets (3 of 3), level 3
Additions:
Reported by: Ulric Wolfbane
Last updated by: k4neda, Celeste Huggernaught, Zaknusse, Klien Token
Last updated: 2008.05.25
Note: (2 of 3) is a courier mission
Deletions:
Reported byL Ulric Wolfbane
Laste updated by: k4neda, Celeste Huggernaught, Zaknusse,
Laste updated: 2007.12.01
Note: (2 of 3) is a courier mission
Reported byL Ulric Wolfbane
Laste updated by: k4neda, Celeste Huggernaught, Zaknusse,
Laste updated: 2007.12.01
Damage dealt: Exp, Therm +kin/em heavy missiles
Additions:
2x Chief Republic Kvarm
4x Republic Destroyers (Bormin
2x Republic BCs
Deletions:
2x Republic Fleet Kvarm
4x Republic Bormins (destroyer)
1x Republic Norn (BC)
1x Republic Benis (BC)
Additions:
- Jump in after last kill from wave 1
3x Republic Fleet Stabbers
2x Republic Fleet Kvarm
- Jump in after last kill from wave 2
4x Republic Bormins (destroyer)
1x Republic Norn (BC)
1x Republic Benis (BC)
Deletions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km.
2x Republic Fleet Stabbers
4x Republic Fleet Vigils
- quicker arrival
2x Republic Fleet Ruptures
Wave 4:
2 BC's and 4 Destroyers.
Additions:
-Support frigates close quickly (700 m/s)!!
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km.
Deletions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Support frigates close quickly (700 m/s)!!
Additions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Support frigates close quickly (700 m/s)!!
Deletions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Stabber close quickly (700 m/s)!!
Additions:
1x Republic Fleet D-1 Support
1x Republic Fleet Rupture
Deletions:
- All Frigates
4x Republic Fleet Soldier
1x Republic Fleet Officer
1x Republic Fleet C-2 Support
Additions:
Wave 1:
- All Frigates
Deletions:
Wave 1:- All Frigates
Additions:
Note: (2 of 3) is a courier mission
Technological Secrets (3 of 3), level 3
Damage dealt: Exp, Therm +kin/em heavy missiles
Wave 1:- All Frigates
1x Republic Fleet Detective
4x Republic Fleet Soldier
1x Republic Fleet Officer
2x Republic Fleet C-1 Support
1x Republic Fleet C-2 Support
Wave 2:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Stabber close quickly (700 m/s)!!
2x Republic Fleet Stabbers
4x Republic Fleet Vigils
Wave 3:
- quicker arrival
2x Republic Fleet Ruptures
4x Republic Fleet Soldiers
Wave 4:
2 BC's and 4 Destroyers.
The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down!
Technological Secrets (1 of 3), level 3
Reported byL Ulric Wolfbane
Laste updated by: k4neda, Celeste Huggernaught, Zaknusse,
Laste updated: 2007.12.01
Faction: Thukker Tribe
Mission type: Warp-in
Damage dealt: Exp, Therm
Reccommended damage dealing: Therm, Kin
Thanks to Ulric Wolfbane for the mission info.
Wave 1:
3x Thukker Mercenary Eliminators
Wave 2:
3x Thukker Mercenary Eliminators
5x Thukker Mercenary Fighters
Wave 3:
2x Thukker Mercenary Eliminators
2x Thukker Mercenary Elite Fighters
Wave 4:
2x Thukker Mercenary Eliminators
2x Thukker Mercenary Elite Fighters
Wave 5:
2x Thukker Captain's Wingman
1x Thukker Mercenary Captain
There is a single Omber asteroid in this mission, abount 18km from the warp-in beacon. It has 50000 units in it.