Most recent edit made on
2008-06-18 12:00:30 by ChepeNolon
[Removed info that is allready in the report and info that is not needed.]
Additions:
3x Battleships
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km
Deletions:
3x Battleships (2x Amarr Navy Apocalypse/General 'Buck' Turgidson/Apocalypse)
Tip: Here's some info you can use to kill General 'Buck' Turgidson. - (Garamis Takians)
Shield: 4750 EM: 0% ..EXP:60% KIN:40% THM:20%
Armor: 6750 EM: 50% EXP: 80% KIN:70% THM:60%
Armor Repair Chance: 75% Amount: 1250 Duration: 25 s
Defender Missile Chance: 25%
Orbit range: 40km
Orbit velocity: 145 m/s
Max. Velocity: 290 m/s
Immunities: Not immune to stasis webifiers
Value: I made 8.5million isk selling his cargo.
Additions:
Shield: 4750 EM: 0% ..EXP:60% KIN:40% THM:20%
Deletions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Additions:
Value: I made 8.5million isk selling his cargo.
Additions:
Immunities: Not immune to stasis webifiers
Additions:
Orbit range: 40km
Deletions:
Orbit range: 40000 m
Additions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Deletions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Additions:
Tip: Here's some info you can use to kill General 'Buck' Turgidson. - (Garamis Takians)
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Armor: 6750 EM: 50% EXP: 80% KIN:70% THM:60%
Armor Repair Chance: 75% Amount: 1250 Duration: 25 s
Defender Missile Chance: 25%
Orbit range: 40000 m
Orbit velocity: 145 m/s
Max. Velocity: 290 m/s
Deletions:
Some damage in the beginning but never below 50% shield.
Buck has got a good armor rep, and efficient defender missiles. If you want to take him down fast with missiles, get up close and personal so the defenders can't hit.
Additions:
Part 1 of 2
Part 2 of 2
Deletions:
Part 1 of 2
Part 2 of 2
Additions:
Single Pocket
Pocket 1
Pocket 2
Deletions:
Single Pocket
Pocket 1
Pocket 2
Additions:
4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)
5x Frigates (Amarr Navy Gamma support Frigate/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
3x Battleships (2x Amarr Navy Apocalypse/General 'Buck' Turgidson/Apocalypse)
Deletions:
Extras:
Web/scramble:
4x frigates (amarr Navy Soldiers)
2x cruisers (Amarr Navy Maller)
2x battleships (Amarr Navy apocalypse)
Extras:
5x frigates (2x Amarr Navy Gamma support frigates, 2x Amarr Navy Scout, 1x Amarr Navy Crucifier)
3x cruisers (Amarr Navy Maller)
1x battleship (Amarr Navy Armageddon)
6x frigates (1x Amarr Navy Crucifier, 1x Amarr Navy Scout, 4x Amarr Navy Soldiers)
4x cruisers (Amarr Navy Maller)
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse with kinetic missiles)
Additions:
Damage dealt: EM/therm/kin
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse with kinetic missiles)
Deletions:
Damage dealt: EM/therm, kin missiles from General 'Buck' Turgidson
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse)
Additions:
Single Pocket
Deletions:
Single Pocket
Additions:
War Situation, Level 4
Part 1 of 2
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble:
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Single Pocket
4x frigates (amarr Navy Soldiers)
2x cruisers (Amarr Navy Maller)
2x battleships (Amarr Navy apocalypse)
Remember to destroy the lookout post.
Part 2 of 2
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm, kin missiles from General 'Buck' Turgidson
Extras:
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi
Pocket 1
5x frigates (2x Amarr Navy Gamma support frigates, 2x Amarr Navy Scout, 1x Amarr Navy Crucifier)
3x cruisers (Amarr Navy Maller)
1x battleship (Amarr Navy Armageddon)
Pocket 2
6x frigates (1x Amarr Navy Crucifier, 1x Amarr Navy Scout, 4x Amarr Navy Soldiers)
4x cruisers (Amarr Navy Maller)
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse)
Some damage in the beginning but never below 50% shield.
Buck has got a good armor rep, and efficient defender missiles. If you want to take him down fast with missiles, get up close and personal so the defenders can't hit.
One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.
Deletions:
a
a