EVE-Survival : WarSituation4am

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Revision [1242]

Most recent edit made on 2008-06-18 12:00:30 by ChepeNolon [Removed info that is allready in the report and info that is not needed.]

Additions:
3x Battleships
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km


Deletions:
3x Battleships (2x Amarr Navy Apocalypse/General 'Buck' Turgidson/Apocalypse)
Tip: Here's some info you can use to kill General 'Buck' Turgidson. - (Garamis Takians)
Shield: 4750 EM: 0% ..EXP:60% KIN:40% THM:20%
Armor: 6750 EM: 50% EXP: 80% KIN:70% THM:60%
Armor Repair Chance: 75% Amount: 1250 Duration: 25 s
Defender Missile Chance: 25%
Orbit range: 40km
Orbit velocity: 145 m/s
Max. Velocity: 290 m/s
Immunities: Not immune to stasis webifiers
Value: I made 8.5million isk selling his cargo.




Revision [1240]

Edited on 2008-06-18 01:02:57 by GaramisTakians

Additions:
Shield: 4750 EM: 0% ..EXP:60% KIN:40% THM:20%


Deletions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%




Revision [1153]

Edited on 2008-06-13 18:43:37 by GaramisTakians

Additions:
Value: I made 8.5million isk selling his cargo.




Revision [1152]

Edited on 2008-06-13 18:36:03 by GaramisTakians

Additions:
Immunities: Not immune to stasis webifiers




Revision [1150]

Edited on 2008-06-13 17:25:22 by GaramisTakians

Additions:
Orbit range: 40km


Deletions:
Orbit range: 40000 m




Revision [1149]

Edited on 2008-06-13 17:25:04 by GaramisTakians

Additions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%


Deletions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%




Revision [1148]

Edited on 2008-06-13 17:24:02 by GaramisTakians

Additions:
Tip: Here's some info you can use to kill General 'Buck' Turgidson. - (Garamis Takians)
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Armor: 6750 EM: 50% EXP: 80% KIN:70% THM:60%
Armor Repair Chance: 75% Amount: 1250 Duration: 25 s
Defender Missile Chance: 25%
Orbit range: 40000 m
Orbit velocity: 145 m/s
Max. Velocity: 290 m/s


Deletions:
Some damage in the beginning but never below 50% shield.
Buck has got a good armor rep, and efficient defender missiles. If you want to take him down fast with missiles, get up close and personal so the defenders can't hit.




Revision [1144]

Edited on 2008-06-13 09:10:42 by JohnKarnage [Cleaned up formating]

Additions:

Part 1 of 2

Part 2 of 2



Deletions:

Part 1 of 2

Part 2 of 2





Revision [1143]

Edited on 2008-06-13 09:09:24 by JohnKarnage [Cleaned up formating]

Additions:

Single Pocket

Pocket 1

Pocket 2



Deletions:

Single Pocket

Pocket 1

Pocket 2





Revision [1079]

Edited on 2008-06-10 15:51:13 by MariaEpiconthe [cleaned a tad]

Additions:
4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)
5x Frigates (Amarr Navy Gamma support Frigate/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
3x Battleships (2x Amarr Navy Apocalypse/General 'Buck' Turgidson/Apocalypse)


Deletions:
Extras:
Web/scramble:
4x frigates (amarr Navy Soldiers)
2x cruisers (Amarr Navy Maller)
2x battleships (Amarr Navy apocalypse)
Extras:
5x frigates (2x Amarr Navy Gamma support frigates, 2x Amarr Navy Scout, 1x Amarr Navy Crucifier)
3x cruisers (Amarr Navy Maller)
1x battleship (Amarr Navy Armageddon)
6x frigates (1x Amarr Navy Crucifier, 1x Amarr Navy Scout, 4x Amarr Navy Soldiers)
4x cruisers (Amarr Navy Maller)
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse with kinetic missiles)




Revision [830]

Edited on 2008-05-31 08:58:05 by ItsJupix

Additions:
Damage dealt: EM/therm/kin
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse with kinetic missiles)


Deletions:
Damage dealt: EM/therm, kin missiles from General 'Buck' Turgidson
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse)




Revision [343]

Edited on 2008-05-25 08:02:18 by EthaeT

Additions:

Single Pocket



Deletions:

Single Pocket





Revision [342]

Edited on 2008-05-25 08:02:03 by EthaeT

Additions:

War Situation, Level 4




Part 1 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble:
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi

Single Pocket

4x frigates (amarr Navy Soldiers)
2x cruisers (Amarr Navy Maller)
2x battleships (Amarr Navy apocalypse)

Remember to destroy the lookout post.

Part 2 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm, kin missiles from General 'Buck' Turgidson
Extras:
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi

Pocket 1

5x frigates (2x Amarr Navy Gamma support frigates, 2x Amarr Navy Scout, 1x Amarr Navy Crucifier)
3x cruisers (Amarr Navy Maller)
1x battleship (Amarr Navy Armageddon)

Pocket 2

6x frigates (1x Amarr Navy Crucifier, 1x Amarr Navy Scout, 4x Amarr Navy Soldiers)
4x cruisers (Amarr Navy Maller)
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse)

Some damage in the beginning but never below 50% shield.
Buck has got a good armor rep, and efficient defender missiles. If you want to take him down fast with missiles, get up close and personal so the defenders can't hit.

One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.


Deletions:
a




Revision [328]

The oldest known version of this page was edited on 2008-05-25 07:52:01 by EthaeT
a
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