EVE-Survival : WorldsCollide4ansa

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Revision [1266]

Most recent edit made on 2008-06-19 10:51:01 by StinggRay [added links to Zor]

Additions:
* The Zbikoki's Hacker Card can be found in Zor's wreck in “The Right Hand of Zazzmatazz” Level 4 mission.


Deletions:
* The Zbikoki's Hacker Card can be found in Zor's wreck in “The Right Hand of Zazzmatazz” Level 4 mission.




Revision [1230]

Edited on 2008-06-17 21:11:13 by GaramisTakians

Additions:
When doing this in a group be very careful because when the ships go back to the spawn points they can reset and target your group members.




Revision [1078]

Edited on 2008-06-10 15:47:48 by MariaEpiconthe

No differences.


Revision [1075]

Edited on 2008-06-10 11:14:07 by SturmWolke

Additions:
Both Angel and Sansha Overseer have separate chances to spawn. In rare cases, you may find both of them spawning in the same mission.
One Angel Overseer battleship will have a random chance to spawn in this pocket.


Deletions:
One Gist Overseer battleship will have a random chance to spawn in this pocket.




Revision [1074]

Edited on 2008-06-10 10:56:19 by SturmWolke [re-formatted, re-worded, corrected, added tips and extra information for all pocket sections]

Additions:
Faction: Angel and Sansha
Damage dealt: All damage types - Exp, Kin (Angel) / EM, Therm (Sansha)
Web/Scramble: All Elite Frigate types. Spy frigates only webs.
Extras: NA
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha)
Note: Heavy drone aggro in the 2nd pockets. Setting drones to passive in order to avoid accidental aggro is recommended.

Pocket 1 (Warzone)

The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a Gist War General and Centus Savage Lord from the respective groups.
NO drone aggro for the entire pocket. You can deploy drones normally.

Angel Group

4x Elite Frigates (Arch Gistii Impaler/Hunter) *Web/Scramble*
1x Elite Cruiser (Arch Gistum Smasher/Crusher)
3x Battleships (Gist War General/General/Commander)

Sansha Group

3x Elite Frigates (Centii Loyal Ravener/Scavanger) *Web/Scramble*
3x Battlecruisers (Centatis Specter/Wraith)
4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord)
Tip: The NPC ships will not travel more than 30km from their respective spawn points. Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the Angel Asteroid Outpost or Sansha Watchtower. They will travel back and forth in a merry-go-round while you snipe.

Pocket 2 (Angel Base)

On warp-in, Group 1 will immediately aggro. The Angel Spy frigates do not scramble but they do web.
DO NOT deploy your drones to attack Group 1.
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2, Group 3 and Group 4.
One Gist Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).

Group 1 (Auto-aggro):

2x Frigates (Angel Spy) *Web*
3x Angel Sentry Guns (Tower Sentry Angel I)
3x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Battleships (Gist Saint/Warlord)
5x Destroyers (Gistior Seizer/Thrasher)
3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
6x Elite Frigates (Arch Gistii Thug/Outlaw) *Web/Scramble*
4x Battleships (Gist General/Commander)

Random Group (Auto-aggro):

1x Battleship (Angel Overseer)
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.

Pocket 2 (Sansha Base)

On warp-in, Group 1 will immediately aggro. The Sansha Spy frigates do not scramble but they do web.
DO NOT deploy your drones to attack Group 1.
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2 and Group 3.
One Sansha Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).

Group 1 (Auto-aggro):

3x Battleships (Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord)
5x Destroyers (Centior Monster/Abomination)
4x Battleships (Centus Dark Lord/Beast Lord/Overlord)
4x Elite Frigates (Centii Loyal Scavanger/Ravener) *Web/Scramble*
5x Elite Cruisers (Centum Loyal Hellhound/Fiend)
3x Battleships (Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord)

Random Group (Auto-aggro):

1x Battleship (Sansha’s Overseer)
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.

Pocket 3 (Research Outpost)

Warping-in from either Angel or Sansha Base does not change the ship combination for this pocket.
You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers. If this happens, start moving away from the remaining neutral groups and check if the Elite Frigates have you locked. Kill them first if they have you locked.
If you are fleeted with friends, have them focus fire on the already aggroed groups.
A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.

Group 1 (Auto-aggro):

3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
2x Battleships (Gist War General/Warlord)
4x Battlecruisers (Gistatis Legionnaire/Primus)
1x Battleship (Gist Warlord/Malakim)
5x Destroyers (Gistior Thrasher/Seizer)
3x Battleships (Gist Saint/Warlord)
4x Elite Frigates (Arch Gistii Hijacker/Rogue) *Web/Scramble*
1x Battleship (Gist Nephilim/Cherubim)

Blitz

1. Pocket 1 : Unlock the Angel Base gate either using a Zbikoki's Hacker Card* (or killing the Gist War General). The card will be consumed upon activation.
2. Pocket 2 (Angel Base): Fly to next gate while killing the two Angel Spy frigates & Angel Sentry Guns. Do not shoot anything else. Nothing else should aggro you if you fly directly to the gate. Activate gate.
3. Pocket 3 (Research Outpost): Kill off the auto-aggro Group 1 (3 Elite Cruisers and 2 Battleships). Grab the crews from the Heron to finish the mission.
* The Zbikoki's Hacker Card can be found in Zor's wreck in “The Right Hand of Zazzmatazz” Level 4 mission.


Deletions:
Faction: Sansha and Angels
Damage dealt: All kinds (mainly Exp, Kin for Angels and Em, Therm for Sansha)
Recommended damage dealing: EM, Therm for the Sansha. Exp, Kin for the Angels.
Warning!: Heavy Drone aggro!

Entry Pocket (Warzone)

The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
Drone will aggro entire room

Group guarding Angel Base Gate

4x Elite frigate (Arch Gistii Hunters)
1x Heavy Assault Cruiser (Arch Gistum Crusher) (Additional EM damage)
2x Battleships (Gist General/War General)

Group guarding Sansha Base Gate

5x Interceptors (Centii Loyal Ravenger/Scavenger) (Web/scramble)
6x Battlecruisers (Centatis Specter/Wraith)
3x Battleships (Centus Beast Lords)

Angel Base Pocket

Frigates may scramble.
Angel Spy in Group 1 will aggro everything upon attack. Sentries should be fine though.

Group 1:

3x Angel Sentry Guns
2x Frigates (Angel Spies)
4x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Seraphim)
3x Destroyers (Gistior Seizer) (Kin/therm damage)
2x Destroyers (Gistior Thrasher) (All kinds of damage)
1x Heavy Assault Cruiser (Arch Gistum Centuraion) (Additional EM damage)
4x Heavy Assault Cruiser (Arch Gistum Phalanx) (Heavy Therm Damage)
5x Interceptors (Arch Gistii Thug/Outlaw) (Outlaw deals therm damage)
3x Battleships (Gist Nephilim)
1x Battleship (Gist Overseer) (Random)

Sansha Base Pocket

Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups, use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.

Group 1: (Automatic aggro)

1x Battleship (Sansha Overseer) (Random)
3x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)
4-5x Destroyers
5x Battleships (Centus Dark Lord)
3-4x Elite Frigate class Web/scramble
2-3x Elite Cruiser class
2x Battleships (Centus Mutant Lord/Slave Lord)

Research Outpost Pocket

Group 1: (Automatic aggro)

3x Heavy Assault Cruisers (Arch Gistum Centurion/Phalanx) (Deals EM and Therm including kin/exp)
2x Battleships (Gist War General)
5x Battleships (Gistatis Legionaire/Primus)
1x Battleship (Gist Malakim)
4x Interceptors (Arch Gistii Hijacker/Rogue)
1x Battleship (Gist Cherubim) (Deals EXP, Kin, Therm)
6x Destroyer (Gistior Thrasher/Seizer)
3x Battleships (Gist Warlord)
Blitz:
  1. Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in The Right Hand of Zazzmatazz Level 4.
  2. Warp-In Pocket: Fly 26km to Angel gate and activate.
  3. Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
  4. Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.




Revision [956]

Edited on 2008-06-01 11:17:51 by SturmWolke [Corrected BS number from 5 to 3 for Sansha Base Pocket]

Additions:
3x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)


Deletions:
5x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)




Revision [950]

Edited on 2008-06-01 10:49:14 by ChepeNolon [Fixed the ships list.]

Additions:
4x Elite frigate (Arch Gistii Hunters)
1x Heavy Assault Cruiser (Arch Gistum Crusher) (Additional EM damage)
5x Battlecruisers (Gistatis Primus/Tribuni)
2x Battleships (Gist General/War General)
5x Interceptors (Centii Loyal Ravenger/Scavenger) (Web/scramble)
6x Battlecruisers (Centatis Specter/Wraith)
3x Battleships (Centus Beast Lords)
2x Frigates (Angel Spies)
4x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Seraphim)
3x Destroyers (Gistior Seizer) (Kin/therm damage)
2x Destroyers (Gistior Thrasher) (All kinds of damage)
1x Heavy Assault Cruiser (Arch Gistum Centuraion) (Additional EM damage)
4x Heavy Assault Cruiser (Arch Gistum Phalanx) (Heavy Therm Damage)
5x Interceptors (Arch Gistii Thug/Outlaw) (Outlaw deals therm damage)
3x Battleships (Gist Nephilim)
1x Battleship (Gist Overseer) (Random)
2x Frigates (Sansha Spy)
1x Battleship (Sansha Overseer) (Random)
5x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)
4-5x Destroyers
5x Battleships (Centus Dark Lord)
2x Battleships (Centus Mutant Lord/Slave Lord)
3x Heavy Assault Cruisers (Arch Gistum Centurion/Phalanx) (Deals EM and Therm including kin/exp)
2x Battleships (Gist War General)
5x Battleships (Gistatis Legionaire/Primus)
1x Battleship (Gist Malakim)
4x Interceptors (Arch Gistii Hijacker/Rogue)
1x Battleship (Gist Cherubim) (Deals EXP, Kin, Therm)
6x Destroyer (Gistior Thrasher/Seizer)
3x Battleships (Gist Warlord)


Deletions:
4x Arch Gistii Hunters (Elite Frigate class)
Arch Gistum Crusher (Elite Cruiser class)
3x Gistatis Primus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
Gist General (Battleship class)
Gist War General (Battleship class)
2x Centii Loyal Ravenger (Frigate class)
3x Centii Loyal Scavengers (Frigate class)
Centatis Specter (Battlecruiser class)
5x Centatis Wraith (Battlecruiser class)
3x Centus Beast Lords (Battleship class)
2x Angel Spy
2x Gistatis Praefectus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
4x Gist Seraphim (Battleship class)
3x Gistior Seizer (Destroyer class)
2x Gistior Thrasher (Destroyer class)
Arch Gistum Centuraion (Elite Cruiser class)
4x Arch Gistum Phalanx (Elite Cruiser class)
4x Arch Gistii Thug (Elite Frigate class)
Arch Gistii Outlaw (Elite Frigate class)
3x Gist Nephilim (Battleship class)
Gist Overseer (Battleship class)
2x Sansha Spy
1x Sansha Overseer
3x Centus Dread Lord (Battleship class)
2x Centus Dark Lord (Battleship class)
4-5x Destroyer class
5x Centus Dark Lord (Battleship class)
Centus Mutant Lord (Battleship class)
Centus Slave Lord (Battleship class)
2x Arch Gistum Centurion (Elite Cruiser class)
Arch Gistum Phalanx (Elite Cruiser class)
2x Gist War General (Battleship class)
3x Gistatis Legionaire (Battlecruiser class)
2x Gistatis Primu (Battlecruiser class)
Gist Malakim (Battleship class)
2x Arch Gistii Hijacker (Elite Frigate class)
2x Arch Gistii Rogue (Elite Frigate class)
Gist Cherubim (Battleship class)
3x Gistior Thrasher (Destroyer class)
3x Gistior Seizer (Destroyer class)
3x Gist Warlord (Battleship class)




Revision [934]

Edited on 2008-06-01 00:34:57 by MariaEpiconthe [Officially cleaned up!]

Additions:

  1. Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in The Right Hand of Zazzmatazz Level 4.
  2. Warp-In Pocket: Fly 26km to Angel gate and activate.
  3. Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
  4. Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.


Deletions:

)Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in The Right Hand of Zazzmatazz Level 4.
) Warp-In Pocket: Fly 26km to Angel gate and activate.
) Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
) Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.




Revision [933]

Edited on 2008-06-01 00:34:03 by MariaEpiconthe [Officially cleaned up!]

Additions:
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds (mainly Exp, Kin for Angels and Em, Therm for Sansha)
Recommended damage dealing: EM, Therm for the Sansha. Exp, Kin for the Angels.
Recommended ships: Raven, CNR, Drake

Entry Pocket (Warzone)

Group guarding Angel Base Gate

4x Arch Gistii Hunters (Elite Frigate class)
Arch Gistum Crusher (Elite Cruiser class)
3x Gistatis Primus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
Gist General (Battleship class)
Gist War General (Battleship class)

Group guarding Sansha Base Gate

2x Centii Loyal Ravenger (Frigate class)
3x Centii Loyal Scavengers (Frigate class)
Centatis Specter (Battlecruiser class)
5x Centatis Wraith (Battlecruiser class)
3x Centus Beast Lords (Battleship class)

Angel Base Pocket

Frigates may scramble.
Angel Spy in Group 1 will aggro everything upon attack. Sentries should be fine though.
3x Angel Sentry Guns
2x Angel Spy
2x Gistatis Praefectus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
4x Gist Seraphim (Battleship class)

Group 3:

3x Gistior Seizer (Destroyer class)
2x Gistior Thrasher (Destroyer class)
Arch Gistum Centuraion (Elite Cruiser class)
4x Arch Gistum Phalanx (Elite Cruiser class)

Group 4:

4x Arch Gistii Thug (Elite Frigate class)
Arch Gistii Outlaw (Elite Frigate class)
3x Gist Nephilim (Battleship class)
Gist Overseer (Battleship class)

Sansha Base Pocket

Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups, use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.

Group 1: (Automatic aggro)

2x Sansha Spy
1x Sansha Overseer
3x Centus Dread Lord (Battleship class)
2x Centus Dark Lord (Battleship class)
4-5x Destroyer class
5x Centus Dark Lord (Battleship class)

Group 3:

3-4x Elite Frigate class Web/scramble
2-3x Elite Cruiser class
Centus Mutant Lord (Battleship class)
Centus Slave Lord (Battleship class)

Research Outpost Pocket

Group 1: (Automatic aggro)

2x Arch Gistum Centurion (Elite Cruiser class)
Arch Gistum Phalanx (Elite Cruiser class)
2x Gist War General (Battleship class)
3x Gistatis Legionaire (Battlecruiser class)
2x Gistatis Primu (Battlecruiser class)
Gist Malakim (Battleship class)

Group 3:

2x Arch Gistii Hijacker (Elite Frigate class)
2x Arch Gistii Rogue (Elite Frigate class)
Gist Cherubim (Battleship class)

Group 4:

3x Gistior Thrasher (Destroyer class)
3x Gistior Seizer (Destroyer class)
3x Gist Warlord (Battleship class)
Blitz:
)Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in The Right Hand of Zazzmatazz Level 4.
) Warp-In Pocket: Fly 26km to Angel gate and activate.
) Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
) Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.


Deletions:
Mission type: Deadspace, with guards at the first gates.
Damage dealt: All kinds (mainly exp, kin for angels and em, therm for sansha)
Reccomended damage dealing: EM, therm for the sansha, Exp, kin for the angels.
Ulric Wolfbane completed it in a standard raven with a t2 setup.
Completed in: CNR (3x invuls) DR: Easy (Chepe Nolon)
Completed in: Active tank Drake (Only against the angels) DR: Hard (Captain Schmungles)
Completed in: Passive tank Drake DR: Medium (Jennvanaa Sallen)

Entry:

4x Arch Gistii Hunters
3x Gistatis Primus
2x Gistatis Tribuni
Arch Gistum Crusher
Gist General
Gist War General
Centatis Specter
5x Centatis Wraith
2x Centii Loyal Ravenger
3x Centii Loyal Scavengers
3x Centus Beast Lords

Angles Gate

Frigs may scramble.
Insta Aggro -
2x Angel Spy - Do not shoot, will aggro entire room, but you can NOS them
3x Angel Sentry Guns (appears you can shoot these)

Group 1 - (This hit me REAL hard)

2x Gistatis Praefectus
4x Gist Seraphim
2x Gistatis Tribuni

Group 2 -

Arch Gistum Centuraion
4x Arch Gistum Phalanx
3x Gistior Seizer
2x Gistior Thrasher

Group 3 -

3x Gist Nephilim
Gist Overseer
4x Arch Gistii Thug
Arch Gistii Outlaw

Sansha Gate

Completed solo with: standard apoc/megabeams, dual acco reps, 1xEM/2xTherm/1xKIN hardener. this gate only, did the Angels gates with Raven
Damage dealtt: EM/Therm. Centus Dark Lords do extremely heavy KIN damage.
Recommended damage dealing: Thermal
Three groups.

insta aggro from first group:

2 Sansha spy
3 Centus Dread Lord
2 Centus Dark Lord
1 Sansha's Overseer

Second group:

5X Centus Dark Lord
4-5 destroyers

Third Group:

Centus Mutant Lord
Centus Slave Lord
2-3 HACs
3-4 Frigs *WEB/SCRAMBLE
Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups., use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.
Prioritize killing the Dark Lords in the first group, they do 300hp/s Kinetic damage and are supremely dangerous if you're not expecting them. Then the Dread lords and the Overseer, then get some range on the rest of the pocket before pulling aggro on the second group with the 5 Dark Lords You can snipe them fairly easily because they're slow, do not engage them at close range unless you have absolutely top skills and and can run both reps continuously. Even then you will likely take structure damage before you clean them out. There are web/scrambling frigs in here, leave the third group til last and you won't get trapped.

Final Stage

Group 1 (insta aggro)

2x Gist War General
2x Arch Gistum Centurion
Arch Gistum Phalanx

Group 2

Gist Malakim
3x Gistatis Legionaire
2x Gistatis Primu

Group 3

Gist Cherubim
2x Arch Gistii Hijacker
2x Arch Gistii Rogue

Group 4

3x Gist Warlord
3x Gistior Thrasher
3x Gistior Seizer
Blitz Guide:
Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the warp-in point without killing anything. It can be found in Zor's wreck in ( I belive ) The Right Hand of Zazzmatazz. In any case it's in Zor's wreck for certain. (if you're using drones be sure they are set to PASSIVE mode)
Warp-In: Fly 26km to Angel gate and activate.
2nd Spot: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
3rd Spot: Fly towards The final can. 5 ships will aggro you, 2bBS and 3 HAC. Kill them, grab the can and you're finished.

CategoryCleanup




Revision [623]

Edited on 2008-05-28 19:15:19 by JennvanaaSallen

Additions:
Completed in: Passive tank Drake DR: Medium (Jennvanaa Sallen)




Revision [573]

Edited on 2008-05-27 16:39:21 by ChepeNolon [Some reformatting. Fixed screenshots url. Still need to fix the text.]

Additions:

Worlds Collide, Level 4


Entry:

Group 1:

Group 2:

Angles Gate

Group 1 - (This hit me REAL hard)

Group 2 -

Group 3 -

text

Sansha Gate

insta aggro from first group:

Second group:

Third Group:

text

Final Stage

Group 1 (insta aggro)

Group 2

Group 3

Group 4

Blitz Guide:

CategoryCleanup


Deletions:
Worlds Collide, Level 4
Reported by: Ulric Wolfbane
Updated by: Chepe Nolon, Captain Schmungles
Blitz by: Ris Dnalor
Last update: 2008.01.06
Sansha pocket reported by: Teiresias
Entry:
Group 1:
Group 2:
Angles Gate
Group 1 - (This hit me REAL hard)
Group 2 -
Group 3 -
text
Sansha Gate
insta aggro from first group:
Second group:
Third Group:
text
Final Stage
Group 1 (insta aggro)
Group 2
Group 3
Group 4
Blitz Guide:




Revision [572]

Edited on 2008-05-27 16:33:26 by MaloKorrigan

Additions:
Worlds Collide, Level 4


Deletions:
Worlds Collide, Level 4




Revision [570]

Edited on 2008-05-27 16:31:17 by MaloKorrigan

Additions:
Worlds Collide, Level 4
Final Stage
Blitz Guide:


Deletions:
Worlds Collide, level 4
Final stage
Blitz guide:




Revision [569]

Edited on 2008-05-27 16:30:35 by MaloKorrigan

Additions:
Entry:
Angles Gate
Sansha Gate
text


Deletions:
Entry:
Angles Gate
Sansha Gate
sansha pocket




Revision [568]

Edited on 2008-05-27 16:29:48 by MaloKorrigan

Additions:
text


Deletions:
angel pocket




Revision [567]

The oldest known version of this page was edited on 2008-05-27 16:29:03 by MaloKorrigan
Worlds Collide, level 4

Reported by: Ulric Wolfbane
Updated by: Chepe Nolon, Captain Schmungles
Blitz by: Ris Dnalor
Last update: 2008.01.06
Sansha pocket reported by: Teiresias

Faction: Sansha and Angels
Mission type: Deadspace, with guards at the first gates.
Damage dealt: All kinds (mainly exp, kin for angels and em, therm for sansha)
Reccomended damage dealing: EM, therm for the sansha, Exp, kin for the angels.
Ulric Wolfbane completed it in a standard raven with a t2 setup.
Completed in: CNR (3x invuls) DR: Easy (Chepe Nolon)
Completed in: Active tank Drake (Only against the angels) DR: Hard (Captain Schmungles)
Warning!: Heavy Drone aggro!

Entry:

The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.

Group 1:
4x Arch Gistii Hunters
3x Gistatis Primus
2x Gistatis Tribuni
Arch Gistum Crusher
Gist General
Gist War General

Group 2:
Centatis Specter
5x Centatis Wraith
2x Centii Loyal Ravenger
3x Centii Loyal Scavengers
3x Centus Beast Lords

Drone will aggro entire room

Angles Gate

Frigs may scramble.

Insta Aggro -
2x Angel Spy - Do not shoot, will aggro entire room, but you can NOS them
3x Angel Sentry Guns (appears you can shoot these)

Group 1 - (This hit me REAL hard)
2x Gistatis Praefectus
4x Gist Seraphim
2x Gistatis Tribuni

Group 2 -
Arch Gistum Centuraion
4x Arch Gistum Phalanx
3x Gistior Seizer
2x Gistior Thrasher

Group 3 -
3x Gist Nephilim
Gist Overseer
4x Arch Gistii Thug
Arch Gistii Outlaw

angel pocket

Sansha Gate

Completed solo with: standard apoc/megabeams, dual acco reps, 1xEM/2xTherm/1xKIN hardener. this gate only, did the Angels gates with Raven
Damage dealtt: EM/Therm. Centus Dark Lords do extremely heavy KIN damage.
Recommended damage dealing: Thermal

Three groups.

insta aggro from first group:
2 Sansha spy
3 Centus Dread Lord
2 Centus Dark Lord
1 Sansha's Overseer

Second group:
5X Centus Dark Lord
4-5 destroyers

Third Group:
Centus Mutant Lord
Centus Slave Lord
2-3 HACs
3-4 Frigs *WEB/SCRAMBLE
Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups., use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.

Prioritize killing the Dark Lords in the first group, they do 300hp/s Kinetic damage and are supremely dangerous if you're not expecting them. Then the Dread lords and the Overseer, then get some range on the rest of the pocket before pulling aggro on the second group with the 5 Dark Lords You can snipe them fairly easily because they're slow, do not engage them at close range unless you have absolutely top skills and and can run both reps continuously. Even then you will likely take structure damage before you clean them out. There are web/scrambling frigs in here, leave the third group til last and you won't get trapped.

sansha pocket

Final stage

Group 1 (insta aggro)
2x Gist War General
2x Arch Gistum Centurion
Arch Gistum Phalanx

Group 2
Gist Malakim
3x Gistatis Legionaire
2x Gistatis Primu

Group 3
Gist Cherubim
2x Arch Gistii Hijacker
2x Arch Gistii Rogue

Group 4
3x Gist Warlord
3x Gistior Thrasher
3x Gistior Seizer

Blitz guide:

Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the warp-in point without killing anything. It can be found in Zor's wreck in ( I belive ) The Right Hand of Zazzmatazz. In any case it's in Zor's wreck for certain. (if you're using drones be sure they are set to PASSIVE mode)

Warp-In: Fly 26km to Angel gate and activate.

2nd Spot: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.

3rd Spot: Fly towards The final can. 5 ships will aggro you, 2bBS and 3 HAC. Kill them, grab the can and you're finished.
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