Most recent edit made on
2008-06-17 15:44:43 by KyraKomatsu
[Some cleaning and added ship lists...]
Additions:
Damage dealt: Em/Therm (very little Kin) from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elite Frigs, Blood Spy
Extras: NOS (Priest/Dark Priest)
Recommended ships: Dominix, Sacriliege, Maelstrom
Group 1 (Blood Raiders)
3x Battleship (Oracle/Prophet)
3x Elite Frigate (Follower/Herald)
2x Elite Cruiser (Dark Priest/Shadow Sage)
* 400-450dps (EM 51%/TH 49%)
Group 2 (Angel Cartel)
3x Elite Frigate (Outlaw/Thug)
4x Battleship (Malakim/Throne)
3x Elite Cruiser (Crusher/Smasher)
* ~600dps (EM 1%/EX 78%/KN 18%/TH 2%)
- If you can't build a strong enough omni-tank based on the information provided, I'd suggest tanking EM/TH first and take the mission to completion, and then come back with your Angel Cartel tank before turning the mission in.
2x Blood Spy (Frigate)
5x Destroyer (Friar)
2x Battlecruiser (Fanatic)
10x Battleship (Apostle/Oracle)
* Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.
- {Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions) }-- confirm?
- Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spy's, once the 2nd group is gone, to trigger the last group.
Angel Cartel Pocket
3rd Pocket (Blood Raiders)
The pocket looks like a single group. But it's actually 3. Use the same technique suggested for the Blood Raider pocket.
4x Elite Frigate (Herald)
3x Elite Cruiser (Dark Priest/Shadow Sage)
3x Battlecruiser (Fanatic/Phantom)
6x Battleship (Apostle/Oracle/Prophet)
* Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.
- Keep drones on Passive to prevent any unwanted aggro
Deletions:
Damage dealt: Em/Therm from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elders and Arch frigs
Recommended ships: Dominix, Sacriliege
Recommended tank: All kinds
- Tank for all kinds here, and then warp out and fit a tank fitting for the Bloodraider or Angel Cartel pocket.
Reccomended tank: EM / Therm
There's four scramblers (Elders) in the pocket.
Even with a 89 EM and 82 Thermal res, I had to use two faction repairers in the beginning to keep the armor up due to total aggro. Then it was pretty easy after a few frigs and battlecruisers was destroyed.
Approx full aggro yields:
4x Interceptors (Elder Corpii Worshippers/Heralds/Followers) (web/scramble)
1x Blood Wraith
9x Destroyers (Corpior Friars/Fanatics/Phantoms)
9x Battleships (Corpus Harbingers/Archbishops/Monsignors) (NOS)
2x Battleships (Corpus Monsignor)
- Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions)
Angel Cartels Pocket
3rd Pocket
Recommended tank: EM / Therm
The pocket looks like a single group. But it's actually 3.
No aggro on arrival.
9x Frigates
8x Cruisers / Battlecruisers
4x Battleships
- Watch where a target is relative to the other groups, then send drones so your drones won't cross into other groups.
Additions:
Tip:
- Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions)
- Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot spy.
- One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.
Tip:
- Only need to blow up the auto-aggro group to get the ship crew.
- Watch where a target is relative to the other groups, then send drones so your drones won't cross into other groups.
The oldest known version of this page was edited on
2008-05-31 19:40:41 by ChepeNolon
[Conversion]
Worlds Collide, level 4
Faction: Blood Raiders and Angel Cartel (Blood Raiders in the last pocket)
Mission type: Encounter
Spacetype: Deadspace, with guards at the warp in.
Damage dealt: Em/Therm from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elders and Arch frigs
Recommended damage dealing: EM, therm for the bloods, Exp, kin for the angels.
Recommended ships: Dominix, Sacriliege
Warp in "Warzone stage"
Recommended tank: All kinds
You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
Tip
- Tank for all kinds here, and then warp out and fit a tank fitting for the Bloodraider or Angel Cartel pocket.
Bloodraider Pocket
Reccomended tank: EM / Therm
There's four scramblers (Elders) in the pocket.
Even with a 89 EM and 82 Thermal res, I had to use two faction repairers in the beginning to keep the armor up due to total aggro. Then it was pretty easy after a few frigs and battlecruisers was destroyed.
Approx full aggro yields:
4x Interceptors (Elder Corpii Worshippers/Heralds/Followers) (web/scramble)
1x Blood Wraith
9x Destroyers (Corpior Friars/Fanatics/Phantoms)
9x Battleships (Corpus Harbingers/Archbishops/Monsignors) (NOS)
2x Battleships (Corpus Monsignor)
Angel Cartels Pocket
Tank: Exp / Kin
Aggro at warp in: Yes (Might web)
10x Battleships (Gist Seraphim/Malakim/Throne) (Dealing EM)
7x Cruiser / Battlecruisers
3x Frigates
5x Interceptors (web/scramble)
You get aggro from two frigs that might web. Get some distance from the groups before shooting at anything. Shooting at the two Spies, will aggro everything.
3rd Pocket
Recommended tank: EM / Therm
The pocket looks like a single group. But it's actually 3.
No aggro on arrival.
9x Frigates
8x Cruisers / Battlecruisers
4x Battleships